Interactive Art – The Concept

Video games have evolved from two paddles and a ball to mind-blowing visuals and insane amounts of game-play, and the way players see the world of gaming is changing accordingly. Games are no longer a simple form of entertainment to simply pass time, but individual experiences that offer things which no other form of media can provide. (Or, at least the good ones anyway. I don’t want anyone to think that I’m head over heels about games like Damnation)

So what is a good game, and what makes it into interactive art? Good games are games that keep me interested and entertained from start to finish. Interactive art encompasses games that truly draw me in. These are the games that make me feel like I’m witnessing something special. Great narratives, compelling characters, and beautiful visuals are tell-tale signs of interactive art. Few games so far have been able to accomplish such feats, but the ones that have are increasing in volume as time goes on. Final Fantasy VII was perhaps the first true example of this. When Aeris died, players experienced something that they never had before, emotion derived from playing a game! The creators of Final Fantasy had done what no one else had come close to doing before. They drew their players into their universe, introduced them to the characters, made them care about what was happening, and played with their emotions.

This has paved the way for other games to aim just as high, and there are some games released recently that reflect the desires of developers to reach gamers on a deeper level than blood, guts, and gore. Bioshock, Mass Effect, and even Grand Theft Auto are examples of what can be accomplished.

Videogames are changing, and I can’t wait to see where they go.

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