Greetings to all visitors of InGenre, and welcome to Captain Z’s dual review of Zombie Dice and Cthulhu Dice, both of which are produced by Steve Jackson Games. These games draw from two of the more popular of sources for gaming cults (http://www.zombierightscampaign.org/, http://www.cultofcthulhu.net/), but the games aren’t nearly as scary. Well, at least I think so. Let’s get started, shall we?
So many games related to zombies have the player either escaping from or killing the beloved undead. Why beat them when you can join them? Zombie Dice is a simple dice game in which the player takes the persona of a mindless zombie hunting for (what else?) tasty brains.
The game is made of 13 specialized six-sided dice representing the hapless victims waiting to be harvested. On each die are three different symbols representing the results of attacks made on these humans. A brain means you successfully hunted your victim. Footsteps mean that they ran away, and the shotgun blast means the human warded you off… for now. The dice are color coded according to probability: green means more of a chance of rolling a brain, yellow is even chance of everything, and red means more of a chance of getting blasted.
The gameplay mechanic relies on rolling three of these dice at a time by picking them randomly out of the provided carrying cup. If a brain is rolled, it is set aside and counted toward your total brain count. If footsteps are rolled, that die is rolled again. If a shotgun blast is rolled, it is set aside as well. The goal of your rolling round is to score as many brains as possible before getting shot three times. You can stop rolling and bank the brains you have acquired at any time, but if you are blasted three times before calling it quits, you lose any brains you may have gained in that round. The first player to bank 13 brains wins, granted the remaining players in the round don’t surpass you.
In Cthulhu Dice, you revert back to your human self, attempting to keep your sanity from being taken by the Great Cthulhu. Each player starts with three sanity tokens (whether you have all of your sanity in real life or not). On a player’s turn, another player is targeted, a single twelve sided die is rolled, and one of the many different symbols on the die determines the fate of your target’s sanity. It could be collected by Cthulhu, stolen from Cthulhu by you, or collectively lost along with everyone’s sanity, just to name a few results. If you lose all of your sanity, you cannot win – but your game is not over. You become a slave to Cthulhu, continuing to take your turn for the sole purpose of driving everyone else insane. The last player to have sanity wins, but it is possible that multiple players could go insane at once, leaving no winner but Cthulhu!
Both of these games are very simple, and are great for a quick blast of fun. Both games can be played with an unlimited amount of players, provided everyone who plays Cthulhu Dice has three tokens representing sanity (the game provides enough for six players). The games are very easy on the pocket, coming in at $13.13 for Zombie Dice and $3.99 for Cthulhu Dice, making them a great value for a fun party game.
- Zero-to-little learning curve, no limit of players
- None that this reviewer sees
5 / 5 Stars
Send your requests to firstname.lastname@example.org, and don’t forget to stop back next week when Captain Z stays with the Cthulhu theme and tackles the horror of Mayfair Games’ Witch of Salem!