Running a guild is a lot like a massive social experiment. In many conversations people have said that the act of playing an MMO is not the actual addicting part, its the social aspects, its the reputation that’s built and further to the point its recognition that one might never receive in their 9-5 job. [...]
by Jim Yoho
Part Two – Quick Healing, History of Healing in D&D, and Fun vs. “Boredum”
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It has been awhile, but I’m back with the next step of my in-depth look at 4th Edition D&D. Previously I discussed how WotC fixed problems in previous editions of D&D, what I thought some of those problems were, [...]
by Jim Yoho
Part One - New Beginnings, Outside Influences and Defined Roles!
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Summer of 2008 saw the release of a new version of an old classic - the 4th Edition (6th, really, if you want to get TECHNICAL) of Dungeons & Dragons. This is Wizards of the Coasts’ third attempt at remaking the franchise, and to [...]